//==============================================================================
// Toxotes_Anim.txt
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual infantry e swordsman head bronze
replaceTexture cavalry e camelry head bronze/cavalry e camelry head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry e swordsman head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry e swordsman head iron
         }
      }
   }
}	
//==============================================================================
define FireArrow
{
	 set hotspot
	{
		version
		{
			Visualparticle scenario a signal arrow fire toxotes
		}
	 }
}

//==============================================================================
define FireSmoke
{
	 set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define FireSmoke2
{
	 set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define arrow
{
	 set hotspot
	 {
		version
		{
			Visual Attachments A HandArrow
		}
	 }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Quiver
{
   set hotspot
  {
      version
      {
         Visual Attachments Medusa Quiver
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
ReplaceTexture Archer N normal Standard/archer e longbow copper
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
ReplaceTexture Archer N normal Standard/archer e longbow bronze
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
ReplaceTexture Archer N normal Standard/archer e longbow standard
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm NorseArcherShield hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
		TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
ReplaceTexture Archer N normal Standard/archer e longbow copper
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
ReplaceTexture Archer N normal Standard/archer e longbow bronze
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
ReplaceTexture Archer N normal Standard/archer e longbow standard
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm NorseArcherShield hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	 SetSelector
	 {
		TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
			 length 0.90
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
	       tag SpecificSoundSet 0.49 true BowFire checkVisible
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
ReplaceTexture Archer N normal Standard/archer e longbow copper
					Connect TopOfHead Head hotspot
					connect righthand bow hotspot
					connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
			 length 0.90
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
	       tag SpecificSoundSet 0.49 true BowFire checkVisible
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
ReplaceTexture Archer N normal Standard/archer e longbow bronze
					Connect TopOfHead Head hotspot
					connect righthand bow hotspot
					connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
			 length 0.90
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
	       tag SpecificSoundSet 0.49 true BowFire checkVisible
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
ReplaceTexture Archer N normal Standard/archer e longbow standard
					Connect TopOfHead Head hotspot
					connect righthand bow hotspot
					connect leftforearm NorseArcherShield hotspot
			}
		}
	 }
}


//==============================================================================
anim Death
{
	 SetSelector
	 {
		TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
ReplaceTexture Archer N normal Standard/archer e longbow copper
					connect righthand bow hotspot
					Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
ReplaceTexture Archer N normal Standard/archer e longbow bronze
					connect righthand bow hotspot
					Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
ReplaceTexture Archer N normal Standard/archer e longbow standard
					connect righthand bow hotspot
					Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	 }
}


//==============================================================================
anim Bored
{
	SetSelector 
	{
		TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
ReplaceTexture Archer N normal Standard/archer e longbow copper
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
ReplaceTexture Archer N normal Standard/archer e longbow bronze
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
ReplaceTexture Archer N normal Standard/archer e longbow standard
				connect righthand bow hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm NorseArcherShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	 SetSelector
	 {
		TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
ReplaceTexture Archer N normal Standard/archer e longbow copper
					connect righthand bow hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
ReplaceTexture Archer N normal Standard/archer e longbow bronze
					connect righthand bow hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm NorseArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
ReplaceTexture Archer N normal Standard/archer e longbow standard
					connect righthand bow hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm NorseArcherShield hotspot
			}
		}
	 }
}
